NASA Goddard IS&T Colloquium Lecture Series

Fall 2018 - Gardner Congdon

Date of Event: 
November 14, 2018 - 11:00am to 12:00pm
Add to Calendar
Location: 
Goddard/ B3 Auditorium
(Cookies available at 10:30 AM)

WEDNESDAY, November 14Gardner Congdon

Gardner Congdon

Application of Game Methodologies

While games have been used in military training for over a hundred years, several factors have led to game-based methods being used in more varied settings and accessible to wider audiences. The popularity of video games coupled with the explosion of consumer computing devices creates a ripe environment for distribution- devices are ubiquitous and people are receptive to installing and using games. Game development tools and game engines are also easier to use and far less expensive, lowering barriers for developers of games and game-based applications. A result of these factors is that games are now being used for training, education, healthcare, evangelism, politics, marketing, and as a platform to conduct citizen science, among others. We will discuss common design elements involved in a game-based approach as well as several examples of training and education applications we have developed. We will also discuss why game development tools are relevant to Augmented/Virtual/Mixed Reality development.

IS&T Colloquium Committee Host: Nargess Memarsadeghi

Sign language interpreter upon request: GSFC-Disability-Programs@mail.nasa.gov or (301) 286-7348.

Request future announcements